Complete the Opening Tutorial and Learn Your Resources

The ANOMALITH demo moves from its opening tutorial into a hospital investigation, with equipment preparation and a demanding boss between you and the finish. This ANOMALITH demo walkthrough follows those main objectives so that you can progress without overlooking the item-management systems introduced along the way. It draws on narrated demo player experiences and a published demo review, rather than claiming a personally tested full-release route.

Begin by following the opening combat tutorials. In the player's narrated ANOMALITH demo run, the early rooms introduce shooting, collecting supplies, shortcuts, and later Reona's parry and claw attacks. The player reports stronger damage numbers from headshots against the early humanoid enemies, while also emphasizing that a landed shot is better than a missed attempt at a perfect one.

Search containers while moving through the opening. Ammunition, healing items, and development materials appear in the narrated run. Put useful consumables somewhere you can find them, and use the inventory's reported Y or Triangle quick-sort option if the layout becomes difficult to review.

When the mutated abilities are introduced, keep track of mana as a resource separate from health and ammunition. The player reports that both parrying and claw slashes use it. These abilities are additional tools, not free actions that can be repeated without checking a gauge.

Prepare at Base Before Entering the Hospital

After the opening sequence, the narrated player wakes at Base and heads toward the deployment gate. That progression introduces gun customization and a firing range; the player improves the handgun's attack power and tests it there.

Use the tutorial to understand the equipment you currently have rather than trying to reproduce an advanced loadout. The player reports that firing at the range does not use up ammunition in their demonstrated check. It is a useful opportunity to become familiar with the weapon before another live encounter.

The demo also introduces a scanner activated with Y or Triangle on the player's controller. Its indicator reacts toward nearby collectibles, and the player reports no resource cost for keeping it active. Once that tutorial appears, use it to support your search for containers and supplies.

The broad progression is supported by AUTOMATON's October 15 demo impressions: a short tutorial is followed by a Dive into Kirishima Central Hospital. Continue with the deployment objective when you have finished reviewing Base's introduced systems.

Explore Kirishima Central Hospital and Use Item Portals

The hospital has a fairly direct main progression with branching corridors for exploration. AUTOMATON describes the map as useful for identifying dead ends, where items or gear can be found, and distinguishing them from corridors that continue the story.

Work through the hospital in a repeatable order:

  1. Check the room and its nearby branches before moving on.
  2. Collect supplies, then review inventory space.
  3. Follow the current story objective when you have finished the available side paths.
  4. Clear enemies when an encounter locks the area before expecting to continue.

Do not expect every enemy to stand in the same place as in a video. The narrated player notices different enemy positions between runs. Use a guide for the objective flow and keep checking the actual space around you.

On the hospital's second floor in that run, a tutorial introduces portals for sending items back to Base. The support team tells the player to use them for items rather than Reona's body. Inside the send-item interface, the player clicks the right stick to automatically send materials, while keeping immediately usable supplies.

Offloading materials frees space for further pickups. If you fill up again nearby, revisit the interface instead of assuming that every full-inventory message means you must abandon the rest of the room's resources.

Investigate the Survivor Messages and Reach the Landmark

Later in the narrated hospital run, writing on the walls points to survivors. The player explains that investigating all of the bloody messages reveals where to go next. If this objective is active, look for the remaining messages rather than treating a blocked route as a combat problem.

Use quiet movement between rooms to reload and check supplies. One side path in the player's run leads to a shotgun, while another enemy challenge produces a safe after the enemies are cleared. Those examples make exploration worthwhile, but the source does not establish a complete fixed pickup map for every build or run.

As the hospital becomes increasingly distorted, continue following the investigation and local interaction prompts. The narrator reaches an anomalous object described as a Landmark, which warps the surrounding space. Trying to destroy it leads into the demo's large boss encounter.

Before proceeding, check your healing supplies and ability resource. The next fight rewards paying attention to the enemy's openings more than firing continuously into its body.

Defeat the Boss and Finish the Demo

In the narrated player experience, the boss takes very little damage from ordinary shots or claw attacks against its body. The player instead targets the protruding lights when they are exposed. Breaking all of the lights creates a contextual melee opportunity, which delivers a much more meaningful hit.

A second player's Bleicher Geist demo commentary describes the same recurring goal: damage the lights when active, use the resulting melee prompt, and repeat. That player also recommends being ready to parry the close arm attack when its gold cue appears.

For the large light-based attack, both commentaries discuss taking cover behind raised pillars or platforms. Move toward the shaded side promptly rather than continuing to aim until the attack has already reached you. Keep watching the boss while shooting; the sources do not establish one universal dodge or a guaranteed counter to every variation of its attacks.

The useful fight loop is:

  • Watch for the boss's current attack and exposed lights.
  • Shoot accessible active lights instead of wasting shots into the body.
  • Use cover when the large light attack is telegraphed.
  • Take the contextual melee prompt when the boss is vulnerable.
  • Restore health when needed and repeat the process.

After defeating the boss, the first narrator destroys the Landmark, then finishes the demo. AUTOMATON also reports being able to revisit the hospital for resources after beating the final boss, giving players a reason to explore further if they want to spend more time with its equipment systems.

FAQ

Where does the ANOMALITH demo take place?

The demo opens with a short tutorial and then sends Reona into Kirishima Central Hospital. Its hub introduces equipment preparation between the main exploration sections.

What should I do when my inventory fills in the hospital?

Use a portal checkpoint's send-item interface when introduced. The narrated run reports clicking the right stick to automatically send materials back to Base while retaining usable items.

What advances the survivor investigation?

In the reported hospital sequence, investigating all of the bloody messages on the walls reveals the next destination. Check the active objective and look for any remaining messages.

Why does the final boss take little body damage?

The demo players describe a weak-point cycle involving exposed lights. Break those lights to create the contextual melee opening instead of relying on repeated ordinary body shots.