What Anomalization Skills Do
ANOMALITH Anomalization skills give Reona a second set of combat tools alongside her firearms. The official game website confirms 12 unique powers, while narrated demo player experience provides concrete examples of claw attacks, parrying, and the MP management behind them. Knowing that distinction helps you use the abilities available now without assuming every announced power is already unlocked in the demo.
FURYU describes the powers as support for gunfights that can substantially change an encounter on the official ANOMALITH system page. It does not provide a complete named skill catalog in the collected text. The useful starting point is therefore the demonstrated combat loop, rather than an invented list of twelve effects.
Claws and Parries Supplement Your Guns
In Leo K.'s hard-mode demo commentary, Reona gains a strong claw slash and the ability to parry. The player uses claws proactively against nearby enemies and describes a contextual melee opportunity against downed targets. These actions offer ways to manage close pressure without treating every encounter as a pure ammunition check.
The important distinction is between having an attack available and using it safely. A claw can help deal with an ordinary enemy at close range, but the same narrator reports very low body damage from claw attacks against the demo's final boss. An ability that is convenient in a corridor is not automatically the right way to damage a particular boss.
Use the enemy's reaction and damage feedback to decide whether to keep attacking, switch to a firearm, or wait for a contextual prompt. Do not spend MP simply because the gauge happens to be full if you need a defensive response immediately afterward.
Manage MP Separately From Health and Ammo
In that narrated demo run, both parrying and slashing consume MP. Ammunition, health, and MP are separate resources, so saving bullets by using the claw still has a cost.
The player describes two ways to replenish that combat resource:
- Defeating enemies can provide MP during the demonstrated run.
- Reona can convert some of her health into MP.
The second option is a tradeoff. Converting health can make another ability available, but it does not heal Reona and is not something the player recommends feeling forced to do. If you are already close to dying, reassess the encounter before sacrificing the health you need to survive a missed parry.
Keep enough MP for the action you are relying on next. If that is a parry, repeated offensive slashes can undermine your plan even when your ammunition supply looks healthy.
Match Abilities to the Encounter
A practical demo approach is to start with a prepared firearm, use the claw when it creates a useful close-range opening, and retain MP when an enemy is about to strike. Watch attacks rather than allowing your aiming position to hide the enemy's animation.
The official system also places these powers alongside firearm attachments and stat-improving Artifacts. That supports thinking about the whole loadout, but it does not establish a specific damage formula or an optimal skill combination. Use the abilities and equipment your current build actually exposes, and read their in-game descriptions before committing resources.
The announced total of twelve powers is not evidence that the demo lets you acquire all twelve. Likewise, one narrated playthrough cannot establish the full game's final unlock order, costs, or cooldowns. The actionable demo lesson is how powers fit beside shooting and how MP limits repeated use.
FAQ
How many Anomalization skills are officially confirmed?
The official website confirms 12 unique powers for Reona Minazuki.
Do claw attacks use ammunition?
The narrated demo describes claws and parries as consuming MP, which is separate from ammunition and health.
Does converting health into MP heal me?
No. The demonstrated action spends health to gain MP. It is a resource exchange, not a replacement for a healing item.