Start With the Base Customization Tutorial

ANOMALITH weapon upgrades connect the supplies you recover on Dives with the equipment you prepare at Base. In narrated demo player experience, approaching the deployment gate triggers a gun-customization tutorial, after which the player improves the available handgun's attack power. Follow that introduction before assuming the first gun's starting performance is all it can offer.

This guide covers the demonstrated demo progression rather than a full-game upgrade-cost chart. The official ANOMALITH system overview also confirms firearm customization through attachments and stat improvements through Artifacts, which are related loadout decisions but not interchangeable systems.

Follow the Early Handgun Upgrade and Test It

In Leo K.'s hard-mode commentary, the player returns to Base after the opening section, heads toward deployment, and receives the customization instructions. At that point, they describe the handgun as the gun they can currently customize and choose an attack-power improvement.

The sequence provides a useful early plan:

  1. Complete the opening demo events and return to Base.
  2. Follow the deployment-gate introduction to gun customization.
  3. Inspect the available handgun options and make an improvement you can currently afford.
  4. Use the firing range introduced alongside that tutorial to try the resulting setup.

The narrator tests both shooting and the claw at that range without observing ammunition or ability-resource consumption. That is a reported demo test, not a promise about every later range mode. It still makes the introduced range a sensible place to learn how your current setup behaves before another Dive.

Bring Back Materials Instead of Leaving Them Behind

The same demo run finds materials in containers and explains that those resources support technology and weapon development. In the hospital, material-send portals provide a way to transfer crafting supplies back to Base while retaining usable items.

Use that distinction when inventory space becomes tight. Ammunition and sedatives help you finish the current section; crafting materials support the next round of equipment preparation. Sending materials home can preserve their future value without forcing you to carry every resource through the rest of the level.

AUTOMATON's demo impressions also describe the Workshop using currency and Dive items for development and upgrades. Neither account supplies a complete reliable recipe list here, so check the requirements displayed for your current selection rather than treating an invented material quantity as a prerequisite.

Separate Enhancement, Attachments, and Character Equipment

Weapon preparation is broader than increasing one number. The official website describes attachments as a way to tailor each firearm to different combat styles, while Artifacts improve Reona's stats.

For a practical comparison, think about what you are trying to change:

Your goalSystem to inspect
Improve the available demo handgunThe customization or enhancement options introduced at Base
Change how an individual firearm fits your approachIts available attachments
Improve character statistics through recovered equipmentArtifacts

Before spending resources, read the current option's effect and requirement. The collected demo examples support this preparation loop, but do not establish a universally optimal upgrade order or the exact materials needed for every weapon.

FAQ

When does the demo introduce gun customization?

The narrated run receives the tutorial when approaching the deployment gate after returning to Base from the opening section.

What early upgrade is actually demonstrated?

The player customizes the currently available handgun and chooses more attack power.

Do I need every crafting material in my active inventory?

The hospital demo demonstrates sending materials to Base through portals. Keep useful combat supplies with you while freeing space for more recovered resources.