Solve the space problem before abandoning useful loot

ANOMALITH inventory management becomes much easier once you separate supplies you need now from materials you can send back to Base. The demo uses a limited storage case, but portal checkpoints let you offload crafting materials instead of carrying them through every remaining fight. Auto-sort then helps organize what stays with you.

AUTOMATON's published ANOMALITH demo impressions describe both portal transfers and auto-sort. This guide uses that demo context and a narrated player experience rather than assuming every later version has identical controls or menus.

Auto-sort the case, then review its contents

Loot and equipment are placed into a case with limited room. Auto-sort is useful for arranging that case, but it does not remove the need to decide what you are carrying.

In the narrated demo player experience, pressing Y or Triangle quick-sorts the inventory. Use the prompt displayed by your own control setup if you play on a different device or have different bindings.

After sorting, check three things:

  • Which slots hold ammunition or usable supplies for the next encounter?
  • Which slots hold development materials that could be sent home?
  • Is there room for a useful pickup you have just found?

A neat arrangement is a tool, not an instruction to discard healing items simply to make the case look empty.

Transfer crafting materials at portal checkpoints

The hospital's portal system relieves the biggest recurring inventory pressure. In the narrated player experience, a portal's send-item interface allows materials to be transferred back to the hub; clicking the right stick sends materials together in that recording.

A practical transfer routine is:

  1. Reach an available portal checkpoint.
  2. Open the item-transfer interface.
  3. Send crafting materials you do not need as immediate usable supplies.
  4. Review the ammunition and healing items you are keeping.
  5. Pick up remaining nearby loot if you now have space, then transfer more if appropriate.

The same narration distinguishes transferring items from physically sending Reona through a portal. Do not interpret the existence of an item-transfer menu as a promise of unrestricted personal fast travel or extraction.

Understand pickups and the discard message

At one point in the recorded player experience, a pickup cannot fit and the player explains that the displayed discard wording means leaving the item on the ground. That observation is useful when interpreting that specific demo interface, but it should not be broadened into a guarantee about every discard command elsewhere in the game.

Read the menu before confirming an action. If the issue is simply a crowded case, sort it or use a nearby portal before deciding that useful resources must be abandoned.

The player also notices encounter differences between runs. Keep an adaptable supply balance instead of using one recording's exact enemies to justify carrying no spare ammunition or healing items.

FAQ

Is there an auto-sort option in the demo?

Yes. Published demo coverage describes it, and the narrated player experience identifies Y or Triangle for quick-sorting on that controller setup.

How do I free space occupied by crafting materials?

Use a portal checkpoint's item-transfer interface to send materials to the hub. The recorded player also uses a collective material-send option.

Should I send every item home?

Keep the usable ammunition and healing supplies you need to continue. Material transfer helps free space; it does not replace preparation for the next fight.

Does a portal always let Reona return to Base?

The recorded demo distinguishes sending items from moving Reona's body. This inventory function alone does not establish unrestricted travel back to Base.