Follow the Hospital Objective While Checking Side Paths

Kirishima Central Hospital is easier to manage when you treat its exploration and inventory systems as part of the route. This ANOMALITH Kirishima Central Hospital walkthrough covers the demo's main progression: search the hospital, use item portals, investigate the survivor messages, and reach the final Landmark encounter. The route is based on a published demo review and narrated player experiences, with no invented room codes or complete collectible checklist.

The AUTOMATON demo review describes the hospital as mostly linear, but with branching corridors that allow additional exploration. Its map helps distinguish dead ends from routes that advance the story. Check nearby branches before proceeding if you want to collect supplies and gear.

Stay alert even if you recognize a corridor from a video. In the narrated hospital demo run, the player encounters enemies in different rooms compared with an earlier attempt. Follow the mission flow rather than assuming that a remembered room will always be empty.

Clear Encounters and Make Room With Item Portals

Some hospital encounters prevent further progress until the enemies are defeated. AUTOMATON describes both crowded rooms and areas that lock before spawning enemies. If the way forward is temporarily closed during a fight, focus on clearing the encounter before continuing your search.

Search containers between fights. The player commentary reports ammunition, healing items, development materials, and safes with larger groups of supplies. A side route in that run leads to a shotgun, while a separate enemy challenge produces a safe after completion.

The inventory can fill quickly, but you do not have to carry every development material through the entire hospital. On the second floor in the narrated run, the tutorial introduces a portal that can send items back to Base. Its support instructions caution against using the portal with Reona herself at that point.

At the portal:

  1. Open the send-item interface.
  2. Review what you want to keep for immediate use.
  3. Use the reported right-stick click to automatically send materials.
  4. Return to nearby pickups if freeing space allows you to collect more.

That last step matters when a full bag has stopped another pickup. The player uses the interface again after collecting additional items. Treat the portal as an inventory checkpoint, not an unrestricted personal extraction command.

Investigate Every Survivor Message for the Next Destination

When Reona finds writing indicating that survivors may still be inside, the hospital investigation changes focus. The demo narrator says the objective is to investigate all of the bloody messages on the walls; completing that investigation tells you where to go next.

If you appear to be stuck during this section, return to the objective and check for remaining messages. Finding one message does not necessarily complete the investigation. The available commentary supports that objective requirement, but it does not provide a verified numbered map of every message, so a fabricated floor-by-floor message list would be misleading.

Use the map to work through the branches you have not checked. The scanner introduced earlier can also help with nearby collectibles: the same demo player describes a circular indicator that flickers toward them. It is useful for searching supplies, but the source does not establish that the scanner automatically completes the survivor-message objective.

Reload during quieter movement and keep healing items available. Later corridors become more distorted, and the narrator continues to encounter enemies while pursuing the investigation.

Approach the Landmark With Supplies Ready

The hospital route eventually brings the narrated player to a Landmark, an anomalous object described as warping the space around it. An attempted destruction leads into the large boss encounter. Before committing, take a moment to review health, ammunition, and mana.

Those resources serve different purposes. The player's commentary identifies mana as the cost for parrying and claw slashes, while ordinary gunfire uses ammunition. An available weapon does not guarantee you can also parry the next attack if the ability gauge is empty.

Do not expect your ordinary body damage to tell the whole story once the boss appears. The narrator reports very low damage from shots and claw attacks against its body, then changes focus to its exposed lights. That weak-point mechanic is the key difference between spending supplies and making useful progress.

Break the Boss's Lights and Complete the Hospital

The narrated fight centers on shooting the boss's lights when exposed. After all of them break, a contextual melee prompt appears. Use that opening, then repeat the weak-point cycle as the fight continues.

A separate Bleicher Geist player guide also emphasizes damaging the active lights rather than concentrating on the body. It describes being ready to parry the close arm attack at the gold cue, while continuing to watch what the boss does between shots.

For the large light attack, move behind the raised pillars or platforms and into their shaded side. The player commentaries describe this cover as important, but one narrator also struggles with another light-pattern variation. Do not treat the guide as a promise that one response safely counters every attack.

Keep the finish straightforward:

  • Target active exposed lights.
  • Watch for the next attack rather than aiming without interruption.
  • Use the contextual melee opening after breaking the lights.
  • Take cover promptly when the large light attack is telegraphed.
  • Recover health as needed and repeat the mechanic.

After the boss falls, the first demo narrator destroys the Landmark and reaches the end of the demo. AUTOMATON reports that the hospital can be revisited for resources after the final boss, so finishing the main objective does not necessarily exhaust everything available in that demo experience.

FAQ

Why should I check the hospital map?

The demo review describes it as useful for recognizing dead ends and branches where items or gear can be found, as well as routes that continue the story.

Does the hospital portal send Reona home?

The reported tutorial tells the player to use the portal to send items rather than Reona's body. Its send-item interface frees inventory space by returning materials to Base.

What should I do after finding a survivor message?

Continue the investigation. The narrator says all of the bloody messages must be investigated before the next destination becomes clear; a single discovered message may leave that objective unfinished.

What is the important mechanic for the hospital boss?

Shoot its exposed lights to create a contextual melee opportunity. Repeated ordinary body shots are reported to deal very little damage compared with progressing that weak-point cycle.