Attachments Customize Individual Firearms

ANOMALITH gun attachments let you tailor a firearm to a combat style rather than treating every weapon as a fixed item. The official website confirms that role, and demo player experience shows gun customization being introduced at Base. Start with the options actually available for your current gun instead of assuming an advertised weapon or part is already unlocked.

The official ANOMALITH system overview separates firearm attachments from Artifacts, which improve Reona's statistics. That distinction matters when you are deciding whether to modify a gun or change the rest of your equipment.

Reach the Demo's Customization Introduction

One demo player explores options for enhancing guns, changing attachments, and changing gun colors at the Workshop. These are accounts of the demo's available menus and progression, not a complete final-release part catalog.

Use the early introduction as your starting point:

  1. Follow the Base progression until the game introduces customization.
  2. Select the firearm you currently have access to.
  3. Inspect that gun's available options and their displayed requirements.
  4. Prepare the configuration you can actually use before the next Dive.

If you can see a broader menu category, do not assume every weapon or option in it is ready to equip. The collected narration does not establish the unlock requirement for every part.

Use the Workshop Resources You Recover

AUTOMATON's demo impressions describe using currency and items from Dives for Workshop development, including weapons and custom parts. Exploring for materials therefore supports your future loadout as well as the supplies you need immediately.

The practical decision is which available change serves your current weapon and encounter. Read its effect and requirement before committing resources. The collected sources do not establish a universal attachment recipe, compatibility matrix, or best combination, so a list of invented scopes, barrels, or percentage bonuses would be misleading.

Keep equipment preparation tied to the firearm you plan to carry. A useful customization decision is one you can explain from the actual menu, rather than one based only on a weapon's name or appearance.

Keep Attachments, Artifacts, and Costumes Distinct

The official system describes three related but different layers:

Equipment layerConfirmed role
Firearm attachmentsCustomize each gun for different combat styles
Artifacts recovered from Anomaly ZonesImprove character statistics
Costume equipmentNine equipment parts, with costumes affecting Reona's stats

A gun's visual customization is also not automatically evidence of a combat improvement. The demo narrator encounters gun-color options alongside other settings; read the option's description before treating a cosmetic change as an upgrade.

Planning these layers together is sensible, but the sources do not provide a calculation proving one loadout is strongest. Use the supported system roles to navigate the menus, then compare the actual options your current progress exposes.

FAQ

Where does demo gun customization begin?

The narrated demo player explores these options at the Workshop in Base.

Are attachments and Artifacts the same thing?

No. The official website describes attachments as firearm customization and Artifacts as equipment that improves Reona's stats.

What is the best attachment for every weapon?

The collected material does not establish one. It confirms customization and its role, but not a complete set of named parts or a universal best combination.